Showing posts with label Genesis. Show all posts
Showing posts with label Genesis. Show all posts

4/15/2020

Episode #92 - Phantasy Star IV

Phantasy Star IV North American Release Date - December 17, 1993

As you all know, I'm a former SEGA hater. I grew up on the SNES side of the 90's console wars, and missed out on most of the best games that were exclusive to Sega's little black box. In the last year or so, I've played Shining Force, Shinobi, Ecco the Dolphin; I'm trying to make up for lost time. One of the games that constantly pops up on the "best of" lists when it comes to the Genesis is Phantasy Star IV. So I finally got around to giving it a shot. And while I think calling it "Sega's Final Fantasy VI" is a little extreme, it's pretty good!

My buddy Chris is a Sega kid, and we had a good time breaking down the good, the bad, and the ugly about Chaz and friends. If that's all you're here for, skip to 15:00.

Before we get into Phantasy Star, I rambled like the old man that I am. I quickly touched on the sheer amount of sales going on in the gaming world right now, and whether or not physical game buyers are finally joining the digital team. 

Sony is following in Ubisoft's footsteps and giving away games for free to try and get people to stay home, and publicity move or not, I think they deserve some love. Apparently Capcom is remaking Resident Evil 4, and I'll jump on any excuse to sing that game's praises. And finally, I'm playing a lot of video games right now, and I talk about them for a couple minutes. 

We've done this 92 times, you guys know what to expect. Stay safe and enjoy the podcast!

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2/26/2020

Episode #85 - Ecco The Dolphin

Ecco The Dolphin North American Release Date - July 29, 1992

Fuck. This. Game. This episode contains a little more profanity than your standard episode of the show, so be warned. We also only cover the first world of the game, but chances are that's as far as you've ever gotten, too. If all you want to hear about is the steaming pile of fish feces that is Ecco The Dolphin, skip to 20:25.

Before I start losing on my mind on Sega's giant tuna, I explain why March's Patreon giveaway prize will be bigger than normal, and I lay out some plans I have for the future. I also just bought a PS4 for the second time, and I'm looking for your game suggestions!

And I explain why console wars made sense for kids in the '90s, but if you're an adult and you think someone is stupid because of the console they play on, you're a fucking idiot.

Once all that is done, my buddy Andre and I talk about the steaming pile of fish feces that is Ecco The Dolphin. 

And please, toss us a good review and a follow, would ya? We'll follow you back!

Twitter - @memberthegame

Instagram - @memberthegame


10/02/2019

Episode #66 - Sonic The Hedgehog 2

Sonic The Hedgehog 2 North American Release Date - November 21, 1992

**Game talk starts at 14:05**

Whenever I talk a Genesis game on the show, I feel like I'm doing my part to help re-build the bridge that Nintendo and Sega kids burned down in the 90's. And honestly, I'm really enjoying most of these Sega games. It's like discovering a treasure trove full of retro games that I've had a chance to play, and it's been really fun to try some of the games Genesis kids grew up obsessing over and considering the best that their console of choice had to offer. Sonic The Hedgehog 2 is at the top of that list. 

I've always been torn on Sonic The Hedgehog. I love the character, the universe, the look. I collected the comic books, watched the cartoon show (Steve Urkel voiced Sonic, if you didn't know!), but I never got super into the games. Primarily because I didn't have a ton of access to them, but also because I just wasn't sure if I thought they were fun. The speed concept was cool, but I found it semi-gamebreaking. You want to go fast, but when you are you don't always have time to react when an enemy pops up. If you go slow, you have time to deal with the bad guys, but it feels like you're playing wrong. I always thought maybe I just didn't understand how to play Sonic.

Well, I played quite a bit of Sonic 2 on the Sega Classic Collection package that came out a couple years ago, and it was the first game I jumped into when I hooked up my Sega Genesis Mini. Not necessarily for this podcast, either. I just loved the graphics, liked the music, and found myself wanting to play it over and over again. And really, that's the best thing you can say about a video game, isn't it? Much like Super Mario World, Link To The Past, and Donkey Kong Country, I just find myself never getting sick of playing Sonic The Hedgehog 2. It's just...fun!

My buddy Miklos thinks so, too. He's one of the biggest Sega fans I know, and this week, we're continuing to tear down the Console Wars wall by talking about Sega's poster child. Everyone should play Sonic The Hedgehog 2, and we'll tell you why on episode 66 of Remember The Game? Enjoy!

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9/25/2019

Episode #65 - Sega Genesis Mini Review (By a SNES fanboy)

Sega Genesis Mini North American Release Date - September 19, 2019

**Review starts at 14:05**

If you didn't grow up playing the Sega Genesis, is the new mini adaption of it worth your money? That's the question I set out to answer on this week's podcast. 

Not only did I not own a Sega Genesis, I hardly knew anyone that did. I honestly didn't even realize Sega's little Sonic Station was as popular as it was until I was an adult and started to get into game collecting. I've played the original 3 Sonic games, a little NHL, and some Lion King. When Sega announced the Genesis Mini, I was intrigued. This could be my chance to play the few Sega games I remember from my childhood, right?

Wrong. Sonic 3, Sonic & Knuckles, and the Lion King aren't on it. Neither is a single sports game. Unlike the SNES Classic, most of the games we associate closest with the Genesis didn't make it into it's miniature counterpart. If you grew up loving the Genesis, and you know all about their other titles, like Phantasy Star IV, Shining Force, Ecco the Dolphin, and Gunstar Heroes, then I could understand why this thing would have you excited. But what if you didn't? 

Are these games worth playing in 2019 if they don't trigger those warm and fuzzy nostalgic feelings? Is the Sega Genesis Mini Sega's answer to the SNES Classic? Or is it another Playstation Classic? *shudder* Should you spend your hard earned money on this thing? Have a listen and I'll tell you.

I'm solo this week for the first time in the history of the podcast, and I actually did some homework this week as well. I feel I've put together a very entertaining, thorough, and honest review of the Sega Genesis Mini from the viewpoint of someone that grew up considering the Sonic Squad to be the enemy. I'm proud of this week's episode, and I hope you enjoy it. 

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9/18/2019

Episode #64 - Shinobi III: Return of the Ninja Master

Shinobi III: Return of the Ninja Master North American Release Date - August 22, 1993

** Game talk starts at 15:30**

Shinobi III: Return of the Ninja Master (Shinobi III moving forward, that title is too long) is what retro gaming is all about. The graphics, the music, the gameplay, the difficulty. It nails it. I played this for the first time in my life almost 26 years after it released, and if you told me it was a retro-inspired indie title that just came out this year, I'd believe you. 

It seems to me like Shinobi was Sega's answer to Nintendo's Ninja Gaiden series. You play as a bad-ass ninja, running from left to right, wall jumping and killing bad guys. You die a lot. But admittedly, I never really felt like the deaths were cheap. Ninja Gaiden has caused a few controller throws in it's time, but I don't know if Shinobi III has. The game is hard as fuck, but there weren't too many instances where I felt my deaths were cheap. It nails, for better or worse, that classic 90's "play it over and over until you can beat it" model. 

When I think of the Sega Genesis, I think of Sonic, sports games, and Disney. I think most Nintendo kids feel the same way. But that little black box has some phenomenal games in it's library that I feel have been passed over undeservedly. This game is one of them. I had a fucking...blast...playing through this game on my Switch, and I'm pretty excited to talk about it on this week's podcast. If you've never played it, give this episode a listen. We may just convince you. 

I say "we", because as always I'm joined by a fellow nerd. This week, my buddy Miklos returns to the show. You may remember him from our "Sega vs Nintendo" and "Shining Force" episodes. Mik was a die-hard Sega kid, and I owe him a great deal for helping to open my eyes and show me that the Genesis had more games than just crappy over-rated platforms about a little blue rat. (I kid, I kid...mostly). Enjoy the podcast!

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9/11/2019

Episode #63 - Virtual Bart

Virtual Bart North American Release Date - September 26, 1994
**Game talk starts around 13:45**

When I launched this podcast, my idea was for my guests and I to reminisce about the games we played as kids. Both good games, and bad. It's taken 63 episodes, but we're dipping into the really bad end of the pool. Worse than Power Rangers. Worse than Bart's Nightmare or Boy and his Blob. Hell, this is worse than the last fifteen years of The Simpsons. Today, we're talking Virtual Bart.

This was one off the few Simpsons video games I never owned as a kid. We rented it a couple of times, and I wanted to like it. I mean, it was The Simpsons! But I never got into it. I can look past the faults of most Simpsons games because I loved the show so much, but this game sucks. Half of the mini games are borderline unplayable. The controls are hot garbage. A few cameos by various characters from the show aren't nearly enough to salvage this piece of crap. 

You play as Bart (obviously), and he gets strapped into a VR machine at a scene fair. The opening cutscene is actually the best part of the game. The machine then turns into a gameshow style wheel. The player stops it, and whatever image Bart's head stops on decides what mini-game you play. I have no idea what happens if you finish all the levels, because I can't beat most of them. 

We'll explain what they all are this week. Listen to this podcast and move on. If you want The Simpsons to ruin your day, just watch one of the modern episodes of the show. They're all way better than Virtual Bart

I hate this game. My buddy Chris is my guest this week, and we have a couple beers while we tell you why it sucks on this episode of 'Remember The Game?'. Enjoy the podcast, and then try to forget this game. 

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8/14/2019

Episode #59 - Street Fighter II

Street Fighter II North American Release Date - March 1991

We're finally making our way into the arcades. Admittedly, I didn't really live near one growing up, so my experience with stand up cabinets is pretty minimal. And while I don't have a ton of playtime under my belt, I know damned well what a big deal Street Fighter II is.

*For the record, I used the SNES box art because it fit well in the thumbnail and it was the cleanest art I could find. But we talk a little bit about the arcade, a little home port, a little variation and re-releases; we're all over the map this week*

Street Fighter II considered one of the greatest fighting games, and video games, of all-time. It's Turbo port is a lock to be in the top 10 of any "best SNES game of all-time" list. It's one of the most popular arcade machines ever made, up there along Donkey Kong and Pac-Man. I'd love to know how much money this game and it's variants have made Capcom over the years. It frustrates me that is legit may be the biggest video game in history that I just cannot play...

I've always been terrible at the fighting genre of my favourite hobby. Aside from Mortal Kombat 2 (which I owned growing up) and a little bit of Smash Bros, I haven't really put any time into trying to get good at them, either. Fighting games are a unique animal, because you can play and practice against the computer all you want, and it just won't prepare you for battle against a skilled human opponent. A big gap in the skill levels of two players is as crippling in fighting games as it is in any genre of video game. I didn't have much money as a kid, and when the odd chance came along to play arcade games, I sure as hell wasn't going to pump my quarters into getting my ass kicked. Especially if the Ninja Turtles cabinet was nearby. 

But my pal David Rae did. And he's my guest this week, helping me breakdown the iconic Street Fighter II franchise. I know how much this game means to some of you, so I really did my best to do your game justice. I hope you geeks like it! 

"HADOOKIN!" or whatever it is...

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7/10/2019

Episode #54 - NHL '94

NHL '94 North American Release Date - October 1993

As much as it pains the loyal, completely biased Nintendo fanboy in me to admit, Sega had better sports games than Nintendo. Case in point? NHL '94

That isn't to say the SNES version is unplayable, but anyone that has tried both would be lying if they said the Nintendo version was superior to the Genesis one. I didn't really play either, at least not when they came out. I was an NHL Stanley Cup kid (sad trombone). I got into the series around NHL '96, but I've had many opportunities to go back and play NHL '94, on the Genesis and my beloved SNES. And while my nostalgia heart lays with the '96 and '97 iterations of EA's NHL video game, it's pretty damned obvious why NHL '94 still shows up on lists of the greatest sports games ever made over twenty-five years after it was released. It's that damned good.

The NHL video games have evolved (?) into a very deep, simulation style franchise over the years. Much like EA's other flagship sports titles (Madden and FIFA), their yearly hockey game contains everything a die-hard hockey fan/armchair GM could ever want. You can manage a franchise for decades, stock your farm systems with can't miss prospects, and manage your salary cap season after season. NHL '94 doesn't have any of that stuff. It doesn't even have a season mode. But what it lacks in bells and whistles, it makes up for in unmatched, incredible, addictive, FUN gameplay.

If you own a current NHL game and try to play against someone that's never played before, it won't be fun. It'll take them a few games just to figure out how to shoot the puck properly. NHL '94 is like a jacked up version of Ice Hockey on the NES; anybody can pick up a controller and have the controls locked down in minutes. The physics engine is great, it really feels like your skating on ice. And this game introduces the one timer. It might seem laughable now, but this was a HUGE deal back then!!!

Two and a half decades after it's release, NHL '94 is still one of the most beloved sports video games of all-time. Tournaments still get held regularly, and it has a loyal fanbase. So much so, that on it's 20th anniversary, EA added an "NHL '94" mode to NHL '14. It constantly shows up on "greatest games  in history" lists, and Jeremy Roenick has said on numerous occasions that he's more well known for his NHL '94 counterpart than he is for anything else he accomplished in his career. This game is the Wayne Gretzky of hockey video games. (Which is ironic, considering there are a bunch of Wayne Gretzky branded hockey games throughout history, and they all suck).

My buddy Brad makes his podcast debut this week. We're both gamers and huge sports nerds, and we had a hell of a time talking NHL '94. Enjoy!



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7/03/2019

Episode #53 - Maximum Carnage

Maximum Carnage North American Release Date - September 16, 1994

Spider-Man is awesome. Venom is even more awesome. Carnage isn't quite as awesome as either of them, but he's still pretty awesome. So what happens when you take all that awesome and squeeze it into a video game? You get a freaking awesome video game.

Worst. Intro. Ever.

It's true, though. Maximum Carnage is awesome. It certainly isn't perfect, but it scratches all the basic video game itches. It handles pretty well, it looks sweet, and it's fun to play. The music is really good,  and thanks to the source material it's based on, it has a solid (albeit somewhat confusing if you don't know anything about the original comic books) story. 

The quick version is as follows: Spider-Man (Peter Parker) came into contact with an alien symbiote in space. He was able to wear it as a new costume, but eventually found it was taking over his brain and actions, so he got rid of it. The discarded alien found a new host in Eddie Brock (who already hated Peter Parker), and combined with him to form Venom. Eddie Brock eventually found himself separated from the suit and in jail, sharing a cell with serial killer Cletus Kasady. The symbiote came to the jail to help Eddie escape, but left it's offspring behind. That new symbiote bonded with Kasady to form the super villain Carnage. Spider-Man and Venom put their differences aside and defeat him, but eventually Carnage breaks out of jail again, and forms a stable of villains to wreak havoc with. 

*Deep breath*

That's where the game picks up. You control Spider-Man and Venom (separately), and the object of the game is to take down Carnage and friends. Having to control the two heroes individually is my biggest gripe with the game. Multi-player seemed like a no brainer. This game is a fun, VERY DIFFICULT beat 'em up, and that genre screams "couch co-op". Particularly when the entire game is centred around an alliance between two characters. 

As disappointing as the lack of a second player is, it doesn't break the game. Maximum Carnage is still fun to play, and you'll enjoy yourself until you inevitably lose too many times and get frustrated. This game is hard as fuck. But like most games of that era, a lot of repetition and practice makes it tolerable. The great graphics and music help with that, too. 

This isn't the best beat 'em up of all-time, or even just of it's era (you can pry that title from Turtles In Time's cold, dead hands), but it's still sweet. That distinctive red cartridge helps it stick out, and it seems like even casual Marvel fans know these characters and the story involved. My buddy Tyler does, and so do I. We'll tell you all about it this week. Have a listen!

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6/19/2019

Episode #51 - Shining Force

Shining Force North American Release Date - July 1993

One of my favourite things about doing this podcast is that I'm discovering new retro games all these years later. Particularly when it comes to Sega. You're going to see more Genesis love in year 2 of this show, and it starts with today's game; Shining Force.

**On that note, if you haven't played a game that's covered on the show, I encourage you to give the episode a listen, anyways. Maybe it'll peak your interest and help you discover a new game to play as well! (And please let me know if that ends up being the case!)**

Shining Force is rad. I just recently played through it on my friend Miklos's suggestion, and I loved it. It's a great tactical RPG (imagine an RPG board game). You and the computer move your characters around on a grid style map, taking turns attacking each other. Most maps have various landscapes throughout their tiles, and they can provide offensive and defensive strategies. It's like playing RPG chess in a way. And Shining Force is one of the grandfather's of the genre. I think I described it as the Dragon Warrior of tactical RPGs. For better and for worse. 

While the gameplay itself is fun, and it contains many of the elements that have caused me to completely fall in love with the tactical genre (strategy, levelling up characters, and a stiff challenge) it has a lot of faults, too. Clearly, this was a learning process for the developers, and some of the mechanics are ancient and frustrating to work through. Menu navigation is a nightmare. So is inventory management. It's just clunky and boring. Luckily, that makes up just a small portion of your experience with Shining Force. I found myself gritting my teeth and slogging through the standard "village between battles restock" that comes with most RPGS, because I knew another fun battle map was waiting on the other side.

Tactical RPGs have become one of my favourite styles of video game, and it was really cool playing what some consider the Super Mario Bros of the genre. It has it's warts, but nothing that ruins the experience. My buddy Miklos came through with a killer recommendation by suggesting I give Shining Force a shot, and he joins me on the show this week to talk about why it's so awesome. Enjoy!

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5/22/2019

Episode #47 - The Simpsons: Bart's Nightmare

The Simpsons: Bart's Nightmare North American Release Date - September 1992

Everyone knows that most video games based on The Simpsons, sucked.

But, everyone played video games based on The Simpsons.

I know I did. I think I've played every Simpsons video game ever made, except for The Simpsons Skateboarding and The Simpsons Wrestling. It didn't matter how big of fan you were, one look at the back of those CD cases was enough to realize these games were real life versions of Lee Carvallo's Putting Challenge. But I played the rest of them. I owned a lot of them, too. Including The Simpsons: Bart's Nightmare

For the record, I loves me some Simpsons. Admittedly, I'm one of the old school fans that doesn't care for the last fifteen years of the show. But in it's glory days, I was flat-out obsessed with the show. I watched a couple hours of it every day. My parents knew it, too. And they knew that Santa would look like a hero if he could combine my love of The Simpsons with my love of video games. Christmas morning, a Simpsons game found it's way into our house more often than not. 

I'm sure we'll do episodes of this show about some of those other games down the road. Today, we're talking Bart's Nightmare. I had it for the SNES, and I actually really liked it. I think the plot of the game isn't terrible. Bart falls asleep doing his homework, and you have to go through his dreams/nightmares to get the 8 pages of his homework back before he wakes up, which happens when you get a game over. The more pages you collect, the better grade Bart gets on his paper.

OK. Maybe it is terrible. But I liked it. I still do. It has issues, and they're the same issues that plague almost every Simpsons video game. The controls (at times), are awful. It's hard as balls. Frankly, it's a stupid game. But they nail some of the cameos and references to the show, and that's why I liked playing these games as a kid. 

I never beat it, but I didn't care. I have great memories of fighting Homer Kong, flying through the sky as Bartman, and popping bubblegum on Principal Skinner's head. I like this game. My buddy Darren does too. He joins me on the podcast this week, and we finally dive into the urine-soaked hellhole that is the world of Simpsons video games on Remember The Game?

And I know, I could have said peepee-soaked heck hole. 

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2/13/2019

Episode #33 - Earthworm Jim

Earthworm Jim North American Release Date - August 2nd, 1994

In an era filled with weird animal heroes like the Battletoads, Samurai Pizza Cats, Bucky O'Hare and Biker Mice from Mars, Earthworm Jim still managed to stand out. His video games are hilarious, and the original game launched a franchise that went on to produce an animated series, comic books, and action figures, along with several video game sequels, as well. 

Whenever I hear the word "groovy", I can't help but think of Earthworm Jim. It's funny, because I don't remember when I discovered the franchise, just like I can't remember when it all disappeared. But there was definitely a time in the 90's where Earthworm Jim could do no wrong. his entire universe was fantastic, propelled by an insane cast of characters that included Queen-Slug-For-A-Butt, a Killer Goldfish named Bob, and of course, Peter Puppy. The characters transitioned perfectly between television and video game. Possibly more than any game before it, Earthworm Jim felt like you were playing a Saturday morning cartoon.

A very difficult Saturday morning cartoon. These games are vicious. I replayed this one quite a bit in preparation for this podcast, and hardly got anywhere. I think some criticism of the controls is warranted, but I still myself wanting to play some more. This game is from the era of "practice makes perfect". If you wanted to beat it, all you had to do was play it enough to get good. It didn't hold hands, and it rewarded skill. 

Did I mention it was funny? I did? Well, I'll say it again. This game is hilarious. There's a level where you go to Hell and the bad guys consist of lawyers. Evil crows try to pull Jim out of his suit, reminding you that at the end of the day, he's just an earthworm. You're trying to save Princess What's Her Name? Really, that's what she's called. 

Jim steals the show. He uses his own body as weapon, a hand while he hangs from clotheslines, and a jump rope when he's bored. This game is one of the first I can remember playing that legitimately made me laugh while I stared at the screen. This game is a beauty. It's too bad the franchise doesn't get more love today. 

My buddy Patrick is back on the show this week, and we had a great time remembering the Grooviest hero in gaming; Earthworm Jim.

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1/09/2019

Episode #27 - Sonic The Hedgehog 3 / Sonic & Knuckles


Sonic the Hedgehog 3 Release Date - February 2, 1994
Sonic & Knuckles Release Date - October 18, 1994
Mario may have been the Heavyweight Champion of video games in the mid 90's, but Sonic was the undisputed #1 contender for his title.

I never owned a Sega Genesis as a kid, but I still went out of my way to play the Sonic games. That Hedgehog was everywhere in those days. He starred in his own sweet cartoon show, had a killer comic book series, and was the star quarterback of Team Genesis. He was fast, he was cool....but were his video games any good? 

My pal (and proud Sega kid) Andre returns to the podcast this week, and we remember not one, but TWO Sega Genesis games that are attached at the hip (thanks to "cutting edge, lock on technology"); Sonic The Hedgehog 3, and Sonic & Knuckles.

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12/19/2018

Episode #24 - Sega vs Nintendo

SNES North American Release Date -  August 23, 1991
Sega Genesis North American Release Date - August 14, 1989
Playstation vs Nintendo 64. PS3 vs Xbox 360. Virtual Boy vs Good Business Decisions. All among the greatest rivalries in video game history. But none of them can even come close to comparing to the all out blood feud that was Nintendo vs Sega in the '90s.

Nintendo, led by their portly little plumber Mario, cruised into the 16-bit era after reviving the video game industry with the NES. Their new Super Nintendo Entertainment System promised better graphics, better sound, and better games. They had conquered the gaming world. But a challenger was waiting for them...

Sega had launched their Genesis console two years prior to the SNES release. Promoted as a "cooler, edgier, more mature" video game alternative to Nintendo, Sega and their new mascot - a blue hedgehog named Sonic - were ready to take a shot at the king. The end result was the original "console wars". Nintendo and Sega went at it for years, competing for market supremacy. And when a war is waged, people are forced to pick sides.

You were either a Nintendo kid, or a Sega kid in the mid 90s. I was firmly in the Nintendo camp. My pal Miklos found himself in the Sega trenches. As children, we may have come to blows. However, as adults, we feel enough time has passed. The wounds have healed. We were finally able to sit down, shake hands, and talk about growing up in the era of "Sega vs Nintendo". This is a history making podcast, ladies and gentlemen.

I really enjoyed this episode. We decided to try something a little different, and I like the way it turned out. Regardless of what side of the fence you found yourself on, I hope you enjoy this look back at the historic (first) console war. Thanks for listening!

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